![]() Arnold is a more advanced and computationally heavier rendering engine. The Arnold shelf contains lights and tools specific for use with the Arnold renderer. This shelf contains commands for spawning different kinds of lights to illuminate your scene, assigning materials to your meshes, and options for Batch Rendering, which renders and exports your project's frames in the background. Although there are further uses, this article will not cover them in-depth. It is possible to model using these shapes, particularly if you need accurate curves and organic shapes. This is, in a way, comparable to the difference between using Adobe Photoshop (Raster-based) and Adobe Illustrator (Vector-based). NURBS stands for Non-Uniform Rational Basis Spline, which accurately represent curves and surfaces using mathematical equations and b-splines. These shapes are called NURBS primitives. ![]() Unlike the Poly Modeling Shelf, these shapes are not primarily made up of vertices, edges, and faces in the same way that the polygon primitives are. Similar to the Poly Modeling shelf, Curves/Surfaces contain three-dimensional shapes and lines/paths you can spawn. In a sense, it's almost like working with digital clay. Whether it’s lifting, smoothing, sharpening, pulling, or otherwise this shelf will contain tools to craft the desired form and surface of your mesh. On the topic of topology, the Sculpting shelf primarily carries tools for molding and modifying the surface of your mesh to your liking. Before long, you will likely be dealing with more complex geometry and topology, although you may still find yourself using these tools nonetheless. Topology refers to the characteristics of a mesh’s surface or the layout of its vertices, edges, and faces. Additionally there are tools to modify the form and topology of your given mesh. In the Poly Modeling shelf you will find commands to instantly spawn or create these primitives. Basic shapes or meshes such as cubes, spheres, cylinders, and so forth are known as Polygon Primitives in Maya. The generic term for shapes or forms constructed of these pieces are Polygonal Meshes. Together, those are able to create three-dimensional forms. ![]() Simply put, in Maya or most other 3D computer graphics software: your scene, characters, and projects are made up of vertices, edges, and faces. We’ll briefly go over each shelf and their tools. If you intend to animate, looking in the Animation shelf will provide you frequently used commands in that workflow, and so on. Similar to Menu Sets, they are sorted by workflow. Shelves are collections of tools and commands found within Maya. Before long, you may find yourself customizing and organizing these in ways that work for you personally. Depending on the kind of workflow or the focus of your work session(s), you may want to ensure that it is set accordingly. Menu Sets will change your selection of dropdown menus at the top of your screen. ![]() That said, this is not an exhaustive list as there is far far more to the program. But to start off, I’ve broken down the interface into eight different sections of note, that we’ll go over in order. There are plenty of dropdowns, tabs, sidebars, and buttons to sift through. This is the default workspace and layout of Maya. Either way, hopefully this may serve as a helpful starting point in familiarizing and growing confident with Autodesk Maya. However, over time, you may find links to related or more specific articles added to sections of this one. However, with a brief and broad overview, along with time and practice, you will hopefully feel comfortable before long! This guide will not cover everything there is about the interface nor the program in-depth, for risk of being overly dense and long-winded. That said, if this is your first time using the program, the user interface and controls may, at first, seem rather intimidating. Within the Ansin building, you will find this program available within the EML (3rd Floor), DFL (6th Floor), VEL (8th Floor), DPL1 (8th Floor), and DPL 2 (7th Floor). Maya is used to create and animate 3D assets for mediums such as animated films, video games, TV shows, motion graphics, and video effects (VFX). This article will cover the general layout and function of Maya’s tools and overall interface.
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